USPSA Scoring

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Documentation

  • An excellent document covering scoring, database runs, etc is located here (PDF). It also contains the layouts of all the various classifier stages.
  • USPSA Rule Books

Range Commands

From section 8.3 in the USPSA rule book

  • "Make Ready"
  • "Are You Ready?"
  • "Standby"
  • (start signal)
  • "Reload If Required And Holster" (for strings)
  • "If You Are Finished, Unload And Show Clear"
  • "If Clear, Hammer Down, Holster"
  • "Range Is Clear"
  • "STOP!" (if necessary, at any point)


Points of interest:

  • There is NO "Range Is Safe" command -- The range is never safe while there are people with firearms on the range.
  • There is no "If Clear, Striker, Holster" command -- All firearms are considered to have hammers, regardless.
  • There is no "Reload If Necessary And Reholster A Hot, Safe Weapon (or Firearm)" command -- Under USPSA terminology, there is no such thing as a loaded firearm that is safe.
  • Competitors are expected to know that if a firearm has a manual safety (1911-style), it must be engaged before holstering, whether start of COF, or within a string.
  • No range commands use the term 'firearm', 'weapon' or 'gun'. The USPSA also discourages the use of the word 'weapon', and prefers 'firearm', 'pistol', or 'gun'.

Target Scoring

Zone Major Minor
A 5 5
B 4 3
C 4 3
D 2 1
M -10 -10
NS -10 -10

Hit Factor

Hit Factor = Points / Time
Points = Time * Hit Factor
Time = Points / Hit Factor

Power Factor

Class Power Factor
Major 165
Minor 125


bw = Bullet weight (in grains)
pf = Power factor
mv = Muzzle velocity (in feet per second)


pf = (bw * mv) / 1000
mv = (pf / bw) * 1000
bw = (pf / mv) * 1000


Examples:

  • To make a power factor of 170 with a 230gr bullet, we need 730 fps muzzle velocity
  • To make a power factor of 170 with a 124gr bullet, we need 1371 fps muzzle velocity
  • To make a power factor of 130 with a 124gr bullet, we need 1049 fps muzzle velocity

Divisions

  • Limited
  • Limited 10
  • Open
  • Production
  • Revolver
  • Single Stack

Classification Percentages

Class Breaks
Grand Master 95% - 100%
Master 85% - 94.999%
A 75% - 84.999%
B 60% - 74.999%
C 40% - 59.999%
D 0% - 39.999%